![]() I just wrote a parser in BASIC to cycle through the level tiles, andĭisplay them on screen. MMphosis posted a cool bit of code to draw mario on the hi-res screen in color:Ī screenshot of the drawing and scrolling code working with the BASIC MARIO level format! Saves me alot of coding to get this prototype running. Update, Antoine had a good idea to scroll the screen 1 byte at a time. So now I need to work on getting the Hires tile-engine running. I figured out the game logic is very simple. I prototyped Super Mario Brothers in BASIC. When he pushes LEFT, changing marios coordinates when Detect collisions with :Įnemies, power ups, coins, presence of pipes below mario What works: walking, jumping, collision detection (KIND OF), level Not planned on being supported are: background sprites I used the built in text screen scroller. Gravity, and the entire world is out of phase by 90 degrees, because This is something I've been playing with during lunch breaks at work.Ĭlosed apple = JUMP (right ALT in applewin) ![]() Use WINRAR to decompress The disk image HIGH RESOLUTION. ![]()
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